The Game and Application Development program focuses on the creation of interactive software. Game theory and development practices are also used to produce practical educational and industrial programs such as training and certification modules and phone apps in additional to conventional games.
Game and Application Development students will be able to hone computer and math skills while leveraging UFS’s strong reputation in creative arts. With a strong foundation on experiential learning and support from the liberal arts, the curriculum begins with a foundation in operating systems and programming, and 2-D and 3-D composition and animation. Students continue with the exploration of game theory, game development, user interfaces, databases and networking. Upper-level courses focus on industrial gaming, modeling and multi-media law. Courses in mathematics and physics enhance knowledge and skills.
Students completing the B.S. in Game and Application Development are prepared to be computer software designers, a profitable and rapidly growing field.
Student Learning Outcomes
Upon graduation, students in the Bachelor of Science in Game & Application Development program will:
- Communicate effectively with a range of audiences.
- Recognize professional responsibilities by making informed judgments in computing practice based on legal and ethical principles.
- Analyze a complex computing problem to apply principles of computing and other relevant disciplines to identify solutions.
- Develop a solution to an identified computing need through the application of principles relevant to the discipline.
Concentrations
The B.S. in Game and Application Development program offers two concentrations:
Degree Requirements
The B.S. in Game and Application Development degree requires 120 credit hours:
- 36-37 credit hours of general education courses
- 36 credit hours of major program courses
- 33-34 credit hours of concentration
- 13-15 credit hours of electives